I'm still a bit confused as to how this mod solves the problem of stat inflation causing your equipment to go out of date every single level. From the vitality numbers, armor and damage values are calculated automatically, so everything should maintain the same relative balance as vanilla, unless there's some independent numbers I've missed somewhere, but pretty sure there aren't. Different enemies have different constitution values, but everyone is subject to the same multipliers.
There's simply a global multiplier for vitality scaling. Uploading to Nexus now if you don't have Steam version: And it's out Dramatically toned down scaling, and certain levels no longer have huge spikes in health.