Hm i wonder why starcraft multiplayer cannot be paused and starcraft singleplayer can be. Why should this be any different when it comes to the multiplayer? We had the option to pause in single player for a very valid reason: to make every step, every action and every bullet count. If I wanna play a top-down view shooter with fast non stop action I'll go and play Crimsonland or Counter-Strike 2D. Originally posted by quadZ.:Then why is this function available in the single player?įor most people (including me and my friends) the co-op is currently and unenjoyable mess.